The National Cyber League (NCL) was founded in May 2011 to provide an ongoing virtual training ground for collegiate students to develop, practice, and validate their cybersecurity skills. Using lab exercises designed around industry-recognized performance-based exam objectives and aligned with individual and team games, the NCL is a first-of-its-kind ongoing experiment in learning and gaming using next-generation high-fidelity simulation environments.
The National Cyber League provides an ongoing virtual training ground for students to develop and validate cybersecurity skills using content aligned with individual/team games and professional certifications.
The NCL hosts preparatory lab exercises in its virtual Cyber Gymnasiums aligned with game challenges. Both the lab exercises and games help players/teams develop knowledge and validate skills based on the CompTIA Security+™ and EC-Council Certified Ethical Hacker (CEH)™ performance-based exam objectives.
Players/teams participate in a type of computer security game called a Capture-the-Flag (CTF). In CTF games, players race to answer security-related challenges, often searching for digital “flags” hidden on servers, in encrypted text, or in applications. Challenges within the CTF are open-ended and require expertise and skills in a wide range of security-related topics. When a player/team submits a flag, they receive points for solving the challenge. The player/team with the highest cumulative score at the end of the game wins.
Players/teams compete within their own bracket for the maximum number of points. While game challenges were available to all players/teams, there are increasingly difficult challenges included to test players/teams in higher brackets.
The NCL games are conducted 100% using cloud‐based services, created and scored by Cyber Skyline.
© 2014 National Cyber League (NCL): Where Cybersecurity is a Passion.
Stephen Miller Video discussing Cybersecurity Challenges
Professor Stephen Miller invited his students to participate in the National Cyber League 2014 Cybersecurity Challenge. Students take part in “games” of controlled-environment hacking to learn how to protect companies from criminal cyber-activity. Johnnie Wright was the only one to sign up – and no one was more shocked when he placed 34th out of more than 560 competitors in Game One.
Courses will be available that include participating in the NCL challenge.
Contact Stephen Miller at 575-808-1138 or email firstname.lastname@example.org for more information.